using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace WindowsGame4
{
    public class PoliceEmitter : ParticleEmitter
    {
        public override GameObject EmitParticle()
        {
            return new Police();
        }
        public override GameObject CustomizeParticle(GameObject p)
        {
            p = base.CustomizeParticle(p);
            p.vel = new Vector2();
            p.scale = new Vector2(1);
            bRandomVel = true;
            fadeRate = 0;
            particleLifeTime = 0;
            return p;
        }
    }
}
